The Constraint
"I'm debugging a production issue. It's been 3 hours and I'm stuck."
Grind Mode
- Staring at code, forcing solutions
- "I should see the bug, why can't I see it?"
- Frustration building, focus narrowing
- Trying the same approaches repeatedly
First Attempt
"I'm grinding through this bug. Let me try the interrupt: 3 breaths, drop the story.
What's the actual constraint? NOT 'I can't find the bug' (that's the story). But: 'I've checked API responses, database state, and logs—none show the issue.'
Can I treat this as puzzle? What's the smallest experiment?
Experiment: What if the bug isn't in the code I'm looking at? Test: Comment out entire suspect function, see if issue persists.
[Runs test] Issue persists. So bug is NOT in that function.
Holy shit, that narrowed it down. I feel lighter. This is experimenting vs grinding."
Pattern Emerging
"Now I catch myself grinding faster. When I'm re-running the same test for the 5th time, I notice: 'I'm grinding.'
Interrupt. What haven't I tested yet?
Experiment: Check the caching layer (hadn't considered that yet).
[Finds bug in cache invalidation]
The shift: From 'force myself to find it' to 'what small test reveals new information?' Each failed test is data, not failure."
Integration
"Debugging is now my favorite part of the job. Every bug is a puzzle.
When I get stuck, I ask: 'What's the smallest test that would surprise me?'
The bugs I can't solve immediately are the INTERESTING ones. I get fascinated instead of frustrated.
Teammates notice: 'You seem calmer during production issues.' Yeah, because I'm experimenting, not grinding."
Key Insight
In software, grind mode = forcing solutions. Experiment mode = designing tests. The code doesn't care about your frustration—it responds to systematic experimentation. RAYGUN aligns your cognitive state with what actually works in debugging.